Unreal Engine Development - Mock-up for Automated Parking Functions

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  • Juli 2024
  • Oktober 2024
  • D-Großraum Ingolstadt
  • 70 € Stundensatz
  • Remote
  • 24.06.2024
  • 1993

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Projektbeschreibung

Project Overview: Advancing the look and feel of an existing Unreal Engine 5.3 project (95% logic in Blueprints, Target: Windows PC) as a mock-up to visualize and operate a new parking function in a prototype vehicle.

Details:
- Location: Remote (80%) & Ingolstadt (20%). The preferred location will be Ingolstadt or its surroundings.
- Language Required: English
- Length of the contract: Initially 03 months, with the possibility of renewing.
- Availability: 8-10 hours/week | Whole project: around 105 hours for 03 months
- Start date: 15th of July 2024

Tasks
- Adapt and extend the existing structure of UI Widgets for improved convenience and to fix logical and visual errors in the user flow.
- Increase the visual quality and fidelity of widgets and their components (e.g., buttons, lists, text fields) by introducing better styles (UI Materials, Material Functions, Icons) and animations (Fade-ins/-outs, highlighting).
- Enhance the visual quality and fidelity of other UI elements in the 3D space (e.g., icons, actor widget components, spline meshes, meshes) and their event-based pop-up/out or highlighting (using animations with Timelines, dynamic materials, etc.).
- Improve the visual quality and fidelity of static environments (levels) and player pawns (skeletal mesh of vehicles), focusing on textures and animations such as correctly moving wheels or dynamic lights for indicators or braking.
Enhance scene lighting using UE5 Lumen and introduce suitable Post Processing Volumes.
- Add an Options menu to dynamically switch visual styles, changing the look of elements (e.g., switching UI Materials, adapting scene lighting, Post Processing parameters, widget fonts).
- Assist in the professional separation of visualization elements, Actors, Lights, etc., between a Persistent Level and separately loaded locations via Streaming Levels.
- Develop a "demo mode" to switch between different visualization states without connecting to the vehicle function (using hotkeys), aiding the development and testing of new features and tweaks.
- Shift logic from Game Mode into more suitable Objects/Actors/Structures.
- Move logic from Objects to a common Blueprint Library.
- Connect the project to code management in Git.
- Establish proper Unreal architecture concepts for saving and loading user settings.
- Ensure robust handling of touch input for Windows platforms.

Requirements:
- Proven experience with Unreal Engine 5.3.
- Expertise in Blueprint scripting and UI development.
- Strong understanding of 3D visualization, animations, and lighting.
- Familiarity with Git for code management.
- Ability to handle touch input for Windows platforms.

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