Tech Lead, Software Architekt, VR/AR Experte
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- 12.01.2024
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"G. schafft schnell gemeinsame Ergebnisse und trägt positiv zum Aufbau eines neuen, agilen Teams bei. Danke für die sehr angenehme Zusammenarbeit!"
4/2020 – 2/2021
Tätigkeitsbeschreibung
* Consulting in the new conception of the BP & Aral EV Charging Apps (Android & iOS)
* Architectural planning for the new development of the BP & Aral EV Charging Apps (Android & iOS)
* Co-development of the EV Charging Apps of BP & Aral (Kotlin & Swift)
* Full creation of a new UX/UI Design for the BP & Aral eCharge Apps
* Conception of the Web Frontend of a Home Reimbursement Portal for BP & Aral
* Full creation of a new UX/UI Design for the Home Reimbursement Portal of BP & Aral
* Architectural planning of Backend and Frontend for the Home Reimbursement Portal of BP & Aral
Projektleitung / Teamleitung (IT), Scrum, Software Architecture, User Experience (UX), React (JavaScript library), Management (allg.)
"Sehr kompetenter agile & mobile development manager. Tiefe technologische Expertise. Äußerst beliebt bei Entwicklern & business ownern gleichermaßen."
11/2016 – 10/2018
Tätigkeitsbeschreibung
Reporting directly to the CEO and CTO of the largest Online Travel Agency in the Middle East, my main responsibilities consisted of the following:
* Take over the German entity (Tajawal GmbH) and set up an office and operations in Berlin.
* Hire and manage all team members across Berlin, Dubai and Egypt for the Mobile teams, with full budget responsibility.
* Transform the existing Waterfall process into an Agile process. Due to my experience in the field, I regularly took part in C-Level meetings to coach upper management on how to implement Agile processes in a company-wide fashion.
* Make key strategic product and technical decisions for the Mobile Apps, which made up more than 50% of gross revenue at the time.
* Set up a Continuous Integration delivery system that enabled us to release properly tested biweekly updates for all of our Apps.
* Create and maintain feature roadmaps for the iOS, Android and Mobile Web Apps, which I regularly shared and discussed with upper management.
* Implement a proper UX process, including wireframing, prototyping and user testing, which enabled us to properly align features with stakeholders from other departments (backend, marketing, etc.) and minimize redundant work.
* Work with the data team to clearly visualize our funnels and be able to report progress on our goals and metrics to upper management.
* Set up an A/B testing process via Google to continuously optimize our features to the smallest details.
* Coordinate features implemented on our Mobile platforms with the Head of Product, who back then was solely responsible for the Web/Desktop roadmap
Android, iOS, Projektmanagement (IT), Release-Management, Scrum, Mobile Application Development, Swift (Programmiersprache), Kotlin, React (JavaScript library), Web Entwicklung
"Arbeit an dem Projekt Space Rift, einem der ersten VR-Spiele, die auf PlayStation VR und Steam veröffentlicht wurden."
11/2015 – 11/2016
TätigkeitsbeschreibungLeading a team of 16 people to create a full 3D Space game for Virtual Reality headsets. Did a major part of the programming myself in C# using the Unity game engine for VR. Space Rift was released for the Oculus Rift and HTC Vive VR headset on PC and for the PlayStation VR on Sony's platform.
Eingesetzte QualifikationenC#, Unity3D, Virtual Reality
Qualifikationen
Projekt‐ & Berufserfahrung
10/2020 – 12/2020
TätigkeitsbeschreibungConsulting on technical implementation of ProSiebenSat1 media applications.
Eingesetzte QualifikationenReact (JavaScript library), Scrum, Technisches Projektmanagement
4/2020 – 2/2021
Tätigkeitsbeschreibung
* Consulting in the new conception of the BP & Aral EV Charging Apps (Android & iOS)
* Architectural planning for the new development of the BP & Aral EV Charging Apps (Android & iOS)
* Co-development of the EV Charging Apps of BP & Aral (Kotlin & Swift)
* Full creation of a new UX/UI Design for the BP & Aral eCharge Apps
* Conception of the Web Frontend of a Home Reimbursement Portal for BP & Aral
* Full creation of a new UX/UI Design for the Home Reimbursement Portal of BP & Aral
* Architectural planning of Backend and Frontend for the Home Reimbursement Portal of BP & Aral
Projektleitung / Teamleitung (IT), Scrum, Software Architecture, User Experience (UX), React (JavaScript library), Management (allg.)
12/2019 – 4/2020
Tätigkeitsbeschreibung
* Planning and Development of a Taxi Hailing Progressive Web App (Passenger)
* Responsible for the complete development process, and review of Merge Requests
* Development of web app based on a React Tech Stack
* Development of a NodeJS backend with API based on Express framework
* Creation of Unit Tests with Jest framework for proper Quality Assurance
Agile Methodologie, Node.Js, Projektleitung / Teamleitung (IT), React (JavaScript library), Scrum
3/2019 – 8/2019
Tätigkeitsbeschreibung
* Concept, Design and Creation of a fully automated Car Wash platform.
* Created three React based Web Apps and a Java-based Backend.
* The first app allows the customer to easily book a Car Wash while shopping after parking in one of the Malls in Dubai.
* The second app is used by the Car washing teams to receive Washing requests automatically assigned to them by the backend based on existing workloads for the teams.
*A team member handles an incoming request by accepting it, doing the car wash on site, then marking the job as done, at which point the Customer is notified.
* The third app is an Administration UI accessed through a Desktop Web browser which allows the manager to see incoming orders, modify teams, set up products and prices and essentially control the whole platform.
* The Backend is based on a scalable dockerized Java solution, offering RESTful Web services deployed on AWS
* The Continuous Integration environment is set up to trigger a whole mechanism of testing, linting, building and deploying all application parts after a single git push to the master branch
Docker, Java (allg.), Node.Js, JavaScript, React (JavaScript library)
10/2018 – offen
Tätigkeitsbeschreibung
- Led the development of 'EVERSLAUGHT' and 'EVERSLAUGHT Invasion', two VR games using a strong agile management workflow in a challenging remote team setup.
- Oversaw the technical architecture, game design, and art processes.
- Implemented a significant portion of the code base.
Projektleitung / Teamleitung (IT), Software Architecture, C#, Unity3D, Virtual Reality, Management (allg.)
11/2016 – 10/2018
Tätigkeitsbeschreibung
Reporting directly to the CEO and CTO of the largest Online Travel Agency in the Middle East, my main responsibilities consisted of the following:
* Take over the German entity (Tajawal GmbH) and set up an office and operations in Berlin.
* Hire and manage all team members across Berlin, Dubai and Egypt for the Mobile teams, with full budget responsibility.
* Transform the existing Waterfall process into an Agile process. Due to my experience in the field, I regularly took part in C-Level meetings to coach upper management on how to implement Agile processes in a company-wide fashion.
* Make key strategic product and technical decisions for the Mobile Apps, which made up more than 50% of gross revenue at the time.
* Set up a Continuous Integration delivery system that enabled us to release properly tested biweekly updates for all of our Apps.
* Create and maintain feature roadmaps for the iOS, Android and Mobile Web Apps, which I regularly shared and discussed with upper management.
* Implement a proper UX process, including wireframing, prototyping and user testing, which enabled us to properly align features with stakeholders from other departments (backend, marketing, etc.) and minimize redundant work.
* Work with the data team to clearly visualize our funnels and be able to report progress on our goals and metrics to upper management.
* Set up an A/B testing process via Google to continuously optimize our features to the smallest details.
* Coordinate features implemented on our Mobile platforms with the Head of Product, who back then was solely responsible for the Web/Desktop roadmap
Android, iOS, Projektmanagement (IT), Release-Management, Scrum, Mobile Application Development, Swift (Programmiersprache), Kotlin, React (JavaScript library), Web Entwicklung
11/2015 – 11/2016
TätigkeitsbeschreibungLeading a team of 16 people to create a full 3D Space game for Virtual Reality headsets. Did a major part of the programming myself in C# using the Unity game engine for VR. Space Rift was released for the Oculus Rift and HTC Vive VR headset on PC and for the PlayStation VR on Sony's platform.
Eingesetzte QualifikationenC#, Unity3D, Virtual Reality
6/2015 – 12/2015
TätigkeitsbeschreibungSetting up in-house mobile force, managing external Mobile development agency, creating an Agile mobile development workflow, leading the creation of the new DaWanda apps. Consulting the mobile team and helping out with several development tasks.
Eingesetzte QualifikationenAgile Methodologie, Projektmanagement (IT), Android Entwicklung, Mobile Application Development, Objective-C, Technische Projektleitung / Teamleitung
11/2014 – 5/2015
TätigkeitsbeschreibungOnsite Co-Development of the Westwing iOS Apps and coaching of several team members regarding mobile strategies and practices.
Eingesetzte QualifikationenProjektmanagement (IT), Scrum, Mobile Application Development, Objective-C
11/2013 – 12/2013
TätigkeitsbeschreibungCo-Creation of a backend-supported iOS app
Eingesetzte QualifikationenObjective-C
1/2012 – 5/2013
TätigkeitsbeschreibungVor Ort und Remote: Entwickler und Berater im Bereich Mobile. Produktionsleitung, Markteinführung und Wartung mehrerer iPhone Apps, einschließlich DropGifts und ZALORA. Vor Ort-Coaching mehrer Team-Mitglieder in Bezug auf Strategien und Vorgehensweisen im Bereich Mobile.
Eingesetzte QualifikationenProjektmanagement (IT), Scrum, Mobile Application Development, Objective-C
1/2011 – 12/2012
TätigkeitsbeschreibungEntwicklung mobiler Anwendungen mit Objective-C. Einsatz Vor Ort und Remote.
Eingesetzte QualifikationenMobile Application Development, Objective-C
Ausbildung
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Über mich
In addition to my work in the gaming sector, I have offered strategic insights as a Consultant on a series of software projects for BP. My contributions in these projects varied from broad strategic guidance to detailed technical advice, always focusing on efficiency, innovation, and the effective use of technology.
Furthermore, I served as a Technical Consultant at ProSiebenSat1, one of Germany's leading media companies. This role allowed me to leverage my technical expertise and problem-solving skills in a dynamic and challenging media environment. It was here where I further fortified my industry expertise, successfully guiding the company through numerous complex technical initiatives.
I also served as the Head of Mobile at Tajawal LLC in Dubai (now renamed to Seera Group), an online travel company with over 1000+ employees. There, I spearheaded significant enhancements to their iOS and Android apps and improved their mobile web presence using the latest technologies. Additionally, I played a key role in integrating Agile processes throughout the organization.
In the past I was focussed on iOS development, working with both Objective-C and Swift. I have a strong track record in implementing customer projects from A-Z, both on-site and remotely.
With these experiences, I bring a unique combination of technical proficiency, strategic thinking, and leadership to any team or project I am part of. Over 15 years of experience directing diverse software teams to success has equipped me with the knowledge and drive to tackle new challenges head-on.
Weitere Kenntnisse
- Project Leadership
- Business Consultancy
- Technical Consultancy
- Agile Workflows
- iOS Development
- VR Game Development
- Mobile Strategy
- Agile Transformation
- Team Leadership
- Remote Project Implementation
Persönliche Daten
- Deutsch (Muttersprache)
- Arabisch (Muttersprache)
- Englisch (Fließend)
- Europäische Union
- Schweiz
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