freiberufler 3D Technical Artist auf freelance.de

3D Technical Artist

offline
  • auf Anfrage
  • 39108 Magdeburg
  • Weltweit
  • de  |  en
  • 22.05.2024

Kurzvorstellung

As a Technical Artist I’m a unique blend of artistic creativity and technical prowess, which can give a company a competitive edge by producing content that sets it apart from competitors. Since 2014 I help to excel in diverse industries and applicat

Qualifikationen

  • 3D-Game Designer1 J.
  • 3D Grafiken
  • C++
  • Computeranimation / 3D Animation2 J.
  • GLSL
  • Python1 J.
  • Responsive Webdesign
  • Three.Js
  • Unreal Engine 5
  • Virtual Reality

Projekt‐ & Berufserfahrung

Technical Artist (Festanstellung)
Kundenname anonymisiert, Erlangen
4/2023 – 8/2023 (5 Monate)
IT & Entwicklung
Tätigkeitszeitraum

4/2023 – 8/2023

Tätigkeitsbeschreibung

Implementing HMIs for cockpits of car models by Audi & Porsche, coding the UI/X-Designs as pure dynamic GLSL shader, support inhouse workflows with production of specific tool chains.

Eingesetzte Qualifikationen

2D Animation, Funktionale Programmierung, Git, Jira, User Interface (UI)

Lead Technical Artist
Mohn Media GmbH, Güthersloh
8/2022 – 7/2023 (1 Jahr)
Medienbranche
Tätigkeitszeitraum

8/2022 – 7/2023

Tätigkeitsbeschreibung

Development of realtime UE4 renderpipeline with integrated UI for configuration, shader and meshes based on physical products, procedual scene setup, rendering 3.5 million images per year

Eingesetzte Qualifikationen

Art direction, Computeranimation / 3D Animation, Python

Lead Technical Artist
easymedia GmbH, Magdeburg
2/2021 – 2/2022 (1 Jahr, 1 Monat)
Medienbranche
Tätigkeitszeitraum

2/2021 – 2/2022

Tätigkeitsbeschreibung

Design and deveoplment of motiongraphics, animations for web, AR-visualisation for car wrapping, 3D content for marketing apps (3dQR), webviewer for 360° sphericals, Digital Signage for video walls

Eingesetzte Qualifikationen

Art direction, 3D-Game Designer, Animationssoftware (allg.), Computeranimation / 3D Animation, Objektorientierte Software-Entwicklung

Ausbildung

Computervisualistik
Ausbildung
OVGU
2019
Abitur
Ausbildung
Burg-Gymnasium Wetting
2007

Über mich

I am writing to express my strong interest in joining your companies journey as a freelance Technical Artist.
Staying ahead in the industry often involves adopting emerging technologies. As a Technical Artist I’m a unique blend of artistic creativity and technical prowess, which can give a company a competitive edge by producing content that sets it apart from competitors. Since 2014 I help to excel in diverse industries and applications, from entertainment to architecture and beyond. With nine years of experience in the industry and a diverse skill set encompassing Unreal Engine, HoudiniFX, modeling, animation, web-based frameworks, and raytracing technologies. I am excited about the opportunity to contribute my expertise to your organization.

I am enthusiastic about the possibility of contributing my expertise to your project and aiding in its creative and technical endeavors. My experience working both independently and collaboratively has equipped me with the adaptability and versatility necessary to excel in various project environments.
Whether as a freelancer or a full-time team member, I am committed to delivering exceptional results and exceeding expectations. Enclosed is my resume, which offers further insight into my professional background.
Thank you for considering my application. I look forward to the opportunity to discuss how my skills and experience align with the goals of yours. Please feel free to contact me by phone or via email to schedule a conversation.

Weitere Kenntnisse

- Unreal Engine Proficiency:
I have a deep understanding of Unreal Engine, leveraging it to create immersive and visually stunning experiences that captivate audiences.
- HoudiniFX Expertise:
My proficiency in HoudiniFX has enabled me to excel in procedural content creation, special effects, and dynamic simulations, enhancing realism and interactivity.
- Modeling and Animation: I possess a strong background in modeling, ensuring that my work not only meets artistic standards but also functions seamlessly in various media as animated content.
- Web-Based Frameworks:
I am well-versed in web-based frameworks like THREE.js, enabling me to create interactive web experiences that engage users across various platforms.
- Raytracing Technologies:
My experience with raytracing technologies, including Vray, Redshift, and Octane, allows me to achieve photorealistic rendering and lighting effects.
- Programming Skills:
I am proficient in Python, which I use to enhance workflows and streamline processes. Additionally, I have a solid foundation in hardware-oriented languages like C/C++, GLSL, providing me with a comprehensive skill set to tackle diverse challenges.

Persönliche Daten

Sprache
  • Deutsch (Muttersprache)
  • Englisch (Fließend)
Reisebereitschaft
Weltweit
Arbeitserlaubnis
  • Europäische Union
Profilaufrufe
168
Alter
37
Berufserfahrung
10 Jahre und 9 Monate (seit 02/2014)
Projektleitung
7 Jahre

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