freiberufler 15+ 3D engine, game, graphics tools expert. teacher of PhD, Principle.over 30 projects auf freelance.de

15+ 3D engine, game, graphics tools expert. teacher of PhD, Principle.over 30 projects

offline
  • auf Anfrage
  • 15090 Seoul Korea
  • auf Anfrage
  • nicht angegeben
  • 08.09.2017

Kurzvorstellung

Pioneer of 3D engine, VFX area, Since 1996 I always lead whole projects, I always teach graphics, risk manager of the project. From South Korea's first global hit game title, LG, Samsung's pioneer project, government secret projects.

Qualifikationen

  • C++15 J.
  • Directx15 J.
  • Game Art15 J.
  • Java (allg.)
  • Microsoft Foundation Classes (MFC)15 J.
  • Microsoft Visual Studio
  • Objektorientierte Software-Entwicklung
  • Opengl15 J.
  • Software Architecture

Projekt‐ & Berufserfahrung

President
20+ companies, Seoul
3/1997 – 12/2012 (15 Jahre, 10 Monate)
High-Tech- und Elektroindustrie
Tätigkeitszeitraum

3/1997 – 12/2012

Tätigkeitsbeschreibung

Since 1997.

I opened my own company and I started by making own 3D photoshop - extended version of Photoshop who can handle 3D objects too.

after that I did 30+ projects. include South Korea's first global hit title. at 2004 as VFX artist and VFX engine tool.

and for example.

2D architectural illustrator.
Java 3D web modeler. (CAD)
Nvidia's first mobile chipset testing demo.(OpenGL ES).
Samsung's first 3D phone testing demo(OpenGL ES)

my own 3D engine for MMO RPG sales or applied to over 10+ companies. which entire Terrain engine(tool), VFX /game systems,

Not just PC, But also mobile 3D game engine as a pioneer since 2004.

After I master 3D engine. I can unite several 3D engines into one. I did this kind of heavy task entire my life time.

I did optimize and totally rebuild the entire 3D engine and related C++ codes, such as the 500k line of C++ code project for 2 hours to compile. I made visual appearance improvement without any help of the graphic designer.

sometimes FPS get two times improvement 25fps to 54-64 fps. sometimes 10times improvement 25 fps to 260-360fps.

Since 2002 I handled with GPU and I did write almost 1000 GPU codes. I am very used to it.

I worked on most game genre and most type of hardware (PC, mobile, Arcade at game room, console, test board, VR gears, so on)

because I was the pioneer, most of the time I had to lead and teach Ph.D. engineer who has 5+ years experience or company's principal.


since 2012. I also working on non-software area.

such as.

Next generation 3D printer entire hardware/software system and product design. (2015) which successfully get interested in South Korea's top companies.

Aphbious vehicle design. Manufacturing process, Product design etc.

new type of self cooling machine gun barrel.


And since 2015 mostly working on personal matters

such as

Own android VFX app.

Meditation.

Etc.

Currently, I looking for good people who respect inventor and creative person.

It's been a while. working as a freelancer. so hourly rate would be flexible.

Eingesetzte Qualifikationen

C++, Directx, Microsoft Foundation Classes (MFC), Mobile Application Development, Opengl, Gaming SDK, Game Art

Ausbildung

Bachelor
Bachelor
2000
Yonsei University

Über mich

this is industry who follow money and success. Do you need more? :)

Weitere Kenntnisse

South Korea's first global hit game title. it have wiki and on newspaper. and my name on title.

and best university in Korea's graduation paper. many demos.

Persönliche Daten

Reisebereitschaft
auf Anfrage
Home-Office
bevorzugt
Profilaufrufe
1112
Alter
50
Berufserfahrung
27 Jahre und 4 Monate (seit 08/1997)
Projektleitung
15 Jahre

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